Gladiator – The Best Defense
Marauder – Lust for Destruction
Lancer – Close, Yet so Far
Archer – Notch, Draw, Loose

I may begin as a Pugilist (I love punching stuff to death, ha ha), but ultimately the Archer is where I belong. Any online gaming that Justin has ever roped me into, I somehow always end up as an archer. And I don’t mean to sound full of myself or anything – but I am rather good at being an archer as well. I don’t really dig the Robin Hood hats, but I am sure that will be changeable
Now, the Archer ultimately has six “weapons” to choose from. They, of course, have their long/short/crossbow, but that isn’t what I am talking about. Listed on the site (so far) they have six different types of arrows with different properties for each. Some, like the Trinity Arrow, are used for multiple enemies, the Poison Arrow – obviously for poisoning, and even an all-purpose arrow made with an iron tip. I love the Trinity Arrow myself. The thought of shooting three arrows at a time is fascinating.
There are two abilities that I want to comment on: Quickstride and Retreival. Quickstride is used to increase the speed of movement. This means firing off arrows like no one’s business. It also means that if you happen to have leveled an archer, you are going to be able to move quickly. Retrieval is when you search your surroundings (consuming HP) to “find and gather projectiles”. A rock? Awesome. Aim for the head! A stick? Great. Aim anywhere! An Opo-Opo? Good Enough! Notch, Draw, Loose.
Conjurer – In one’s Element
Thaumaturge – Death is only the Beginning
Although the Thaumaturge appeals to mean in a strange way, I am not digging the weird self-mutilating magic and those robes. So, out of the Magic category, I have to say that the conjurer wins hands down. Not to mention the tiny Taru Lalafell they show on the site is just freaking adorable.
The conjurer draws aether from the surrounding and manifests that into the spell they desire using elemental magic. They concentrate this on their
The six elements that a conjurer can use: Ice, Water, Wind, Lightening, Fire, and Earth.
I can’t wait to set things on fire and blow stuff up with lightening! Anyways…
The two abilities that spoke to me for this class are: Purge and Roaming Soul.
Purge is the act of targeting an enemy and changing its “essence”. This renders the enemy’s elemental alignment neutral. That is some messed up stuff. Why not just take your hand, reach into its soul, and mess it around a bit? There, good as new…. >.<
Roaming soul is the art of learning to hum your spells so that you can move around while you cast them. This is opposed to what? Can’t manage to talk and walk at the same time? Don’t have to wave your
I do like the look of the wand though; they look cheap for a weapon. By the looks of the one listed on the sight, all you have to do is walk over to the nearest tree and tear a piece of the limb off. Voila! Upgraded weapon.
Miner – Probing the Depths
Botanist – The Fruits of One’s Labors
Fisher – Hook, Line and Sinker
I am not a big fisher (too much waiting) and mining is just not work I want to get into. So, the botanist was my default. And hey, I like Harvest Moon enough to get me into some farming.
Regardless, I am still not starting in Gridana. Just saying.
Anyway, the Botanist does exactly what it should do – plant stuff. Fair enough, I am cool with that.
Other than that, I guess we aren’t allowed to know more until later…
Carpenter – Going with the Grain
Blacksmith – Metallurgical Artistry
Armorer – Allies in Alloys
Goldsmith – All that Glitters
Leatherworker – Furs, Hides and Pelts
Weaver – Setter of Trends
Alchemist – Essences, Base and Divine
Culinarian – Pleasing the Palate
Because there are like eight of these, it made it the hardest to pick from – especially since I like a lot of the things they could potentially do. So, I researched my future party first. We will already (if all goes well) have a alchemist, armorer and blacksmith. So, I wiped those off of my list. Diversity is key for a party. So that left me with the following choices: carpenter, goldsmith, weaver, leatherworker and culinarian.
After narrowing it down to leatherworker and weaver, I decided on weaver. Somehow, working with animal pelts just doesn’t appeal to me – even in a fictitious world.
So, considering no other information has been offered on it, all I can tell you is this: a weaver weaves thread and makes clothes. Their primary tool is a needle – go figure.
All in all, I plan to be a weaving, magic-casting, botanist-archer in the end.







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